![]() ![]() ![]() This is easily the worst section of the run, destroying the windows in the mall takes far too much time as well. It's a lot quicker to get into the mansion via the roof entrance with a heli, but mine disappeared and I decided to carry on anyway. Part 3 - More helicopter annoyances - helicopters like to disappear randomly. It seems to be totally random whether or not a helicopter appears, so I wanted to have a guarentee that it would be being able to reload. The reason for saving at the Skumhole Shack is so I can pick up the helicopter quickly at the start of the next section. Part 2 - This part went fairly well, only thing that could really be improved strategy-wise would be to not pick up the health (as it turned out I didn't need it anyway). No serious mistakes here, but flipping my car didn't help. ![]() Part 1 - You get 5 shotgun rounds every time you jack a police car - this is why I stop for seemingly no reason to do this twice, cuz having the shotgun makes a couple of the early missions go faster (Jury Fury and Riot). Available in three versions: low quality, normal quality, and 60 fps high quality.įirst off, thanks go to Nate, for capturing the run, and to Jnco904's Car Locations FAQ from gamefaqs. Speed run of Grand Theft Auto: Vice City in 14 segments, completed on February 10 2005. ![]()
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